Multiplatform games for Dyslexia identification in preschoolers

A. Facoetti, S. Franceschini, O. Gaggi, G. Galiazzo, S. Gori, C. Palazzi, M. Ruffino
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引用次数: 17

Abstract

Dyslexia is a learning disability affecting the ability to process written and sometimes even spoken language. It affects educational opportunities of about 10% of children, regardless of their intelligence. One of the main challenges is to be able to identify Dyslexia in preschoolers. To this aim we have developed a set of serious games that are the core of this demo. Our games have been created with a multiplatform approach so as to generate, in a single effort, game versions for mobile platforms and the Web. They have also been designed to be adequately challenging and fun for their target users, as well as effective.
学龄前儿童阅读障碍识别的多平台游戏
阅读障碍是一种学习障碍,影响处理书面语言,有时甚至是口头语言的能力。它影响了大约10%的儿童的受教育机会,无论他们的智力如何。主要的挑战之一是能够识别学龄前儿童的阅读障碍。为了达到这个目的,我们开发了一套严肃的游戏,作为这个演示的核心。我们的游戏是基于多平台方法而创造的,所以我们能够一次性创造出面向手机平台和网页的游戏版本。它们还被设计成对目标用户具有足够的挑战性和乐趣,同时也很有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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