Immersive Virtual Reality for individuals with spinal cord injuries

A. Piccoli, G. Samuels, A. Mirakaj, A. Hinkson, M. Pichardo, S. Khot, J. Coppola, D. Putrino
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Abstract

Immersive Virtual Reality (VR) is an emerging technology with the potential to have a major impact in healthcare. Immersive VR is the best way for patients who are incapable of doing a certain task for their rehabilitation, to engage in a fun and enjoyable environment to improve their quality of life. Clinicians have found spinal cord injury patient interaction with VR environments challenging due to the nature of spinal cord injuries and the degree in which individuals with them can move. Due to some survivor's limited range of motion, it has been proven difficult to easily start VR therapy without the use of hands hitting a button on the side of the Samsung Gear VR headsets. Developers working on this study created an application that may provide a solution to the current problem, so that patient and clinician interaction with the VR environment is seamless and accessible. Patient and clinician interaction is imperative when dealing with VR applications, because knowing a patient's condition and reaction to specific environments is important. It also helps developers with knowing what to add to the application. Looking at certain research characteristics such as lag motion sickness, mirror neurons, neuroplasticity and gaming software developments provides coders and clinicians with the groundwork for proper development. This study utilized the Presence Questionnaire and the Immersive Tendencies Questionnaire surveys for feedback in order to assess how the survivors with spinal cord injury and clinicians received the immersive virtual reality solution.
身临其境的虚拟现实为个人与脊髓损伤
沉浸式虚拟现实(VR)是一项新兴技术,有可能对医疗保健产生重大影响。沉浸式VR是无法完成某些康复任务的患者参与有趣和愉快的环境以提高生活质量的最佳方式。临床医生发现,由于脊髓损伤的性质以及患者的活动程度,脊髓损伤患者与VR环境的互动具有挑战性。由于一些幸存者的活动范围有限,如果不使用手按下三星Gear VR耳机侧面的按钮,就很难轻松开始VR治疗。从事这项研究的开发人员创建了一个应用程序,可以为当前的问题提供解决方案,以便患者和临床医生与VR环境的互动是无缝的和可访问的。在处理VR应用程序时,患者和临床医生的互动是必不可少的,因为了解患者的病情和对特定环境的反应非常重要。它还帮助开发人员了解在应用程序中添加什么。着眼于某些研究特征,如滞后晕动病,镜像神经元,神经可塑性和游戏软件开发,为编码人员和临床医生提供了适当发展的基础。为了评估脊髓损伤幸存者和临床医生对沉浸式虚拟现实解决方案的接受情况,本研究使用了在场问卷和沉浸式倾向问卷进行反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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