Doing Business with Wizards, Spider-Men, and Jedi Knights: Managing Intellectual Property and Fandom in the Experience Economy

M. Dy, Janani S. Iyer, Romil Mehta
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Abstract

The experience economy has taken popular culture and has injected it into every aspect of our lives. We translate movies, TV shows, video games, and other forms of entertainment into our daily activities in the form of fan fiction, events, merchandise, and themed establishments. These activities involve vast amounts of creative content protected by copyright, trademarks, and designs. Rightsholders need to manage these intellectual properties strategically to increase profits while tolerating consumer experiences that do not cause damage to the business. This preserves long-term fan loyalty and immersive patronage.
与巫师、蜘蛛侠和绝地武士做生意:在体验经济中管理知识产权和狂热
体验经济已经将流行文化融入到我们生活的方方面面。我们把电影、电视节目、电子游戏和其他形式的娱乐以同人小说、活动、商品和主题场所的形式融入我们的日常活动中。这些活动涉及受版权、商标和设计保护的大量创造性内容。版权所有者需要战略性地管理这些知识产权,以增加利润,同时容忍不会对业务造成损害的消费者体验。这就保持了长期的粉丝忠诚度和身临其境的赞助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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