Real-time continuum grass

Kan Chen, H. Johan
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引用次数: 11

Abstract

Simulating grass field in real-time has many applications, such as in virtual reality and games. Modeling accurate grass-grass, grass-object and grass-wind interactions requires a high computational cost. In this paper, we present a method to simulate grass field in real-time by considering grass field as a two dimensional grid-based continuum and shifting the complex interactions to the dynamics of continuum. We adopt the wave simulation as the numerical model for the dynamics of continuum which represents grass-grass interaction. We propose a procedural approach to handle grass-object and grass-wind interactions as external force that updates the wave simulation. The proposed method can be efficiently implemented on a GPU. As a result, massive amounts of grass can interact with moving objects and wind in real-time.
实时连续草
实时模拟草地在虚拟现实、游戏等领域有着广泛的应用。准确建模草-草-物-草-风相互作用需要很高的计算成本。本文提出了一种将草地视为二维网格连续体并将复杂的相互作用转化为连续体动力学的实时草地模拟方法。我们采用波动模拟作为连续介质动力学的数值模型来表示草-草相互作用。我们提出了一种程序化的方法来处理草-物和草风的相互作用作为更新波浪模拟的外力。该方法可以在GPU上有效地实现。因此,大量的草可以实时地与移动的物体和风相互作用。
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