META-ANALYSIS OF THE EFFECT OF CROSSWORD PUZZLE MEDIA TO LEARNING AND STUDENTS’ SOCIAL SCIENCE LEARNING OUTCOME IN ELEMENTARY SCHOOL

Fidrayani Fidrayani, Rusni Deden Purdiasih
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Abstract

This study aims to analyze the effect of crossword puzzle learning media on learning and social science learning outcomes of elementary school students. The research method practiced is a meta-analysis by describing the results of the analysis of various studies, in various schools in Indonesia, which have been published nationally. The sample is ten articles that have been published in accredited national journals from 2014 to 2019. The writing instrument is in the form of a coding sheet containing data and information on research findings in each article. Based on the analysis, the average size effect of crossword puzzles on learning and overall Social Science learning outcomes is 1.49 which is included in the high category of effectiveness. The average value of crossword puzzles effect on social science learning outcomes based on the dependent variable is 2.25 which is also included in the high category. This fact denotes that crossword puzzles are effective in teaching Social Sciences on any material, and have an effect on decent student learning outcomes.
填字游戏媒介对小学学生学习及社会科学学习成果影响的元分析
本研究旨在分析纵横字谜学习媒介对小学生学习成果和社会科学学习成果的影响。实践的研究方法是通过描述印度尼西亚不同学校的各种研究的分析结果进行荟萃分析,这些研究已在全国发表。样本是2014年至2019年在国家认可期刊上发表的10篇文章。写作工具是编码表的形式,其中包含每篇文章的研究结果的数据和信息。根据分析,纵横字谜对学习和整体社会科学学习成果的平均大小效应为1.49,属于高效类。基于因变量的纵横字谜对社会科学学习成果影响的平均值为2.25,也属于高范畴。这一事实表明,填字游戏在任何材料的社会科学教学中都是有效的,并且对学生的学习成果有良好的影响。
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