Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative Framework

A. Slimani, Lotfi Elaachak, F. Elouaai, M. Bouhorma
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引用次数: 2

Abstract

Serious games are an enjoyable and memorable learning process, they can increase participant interest to make choices and solve problems in order to achieve the learning goals. The multi-layer methodology focuses on design evaluation and collaboration between the expert, designer, and player. This new approach provides an effective assistance and visibility during the achievement of serious games and improves the combination of learning and entertainment fields, although it requires an implementation on a design process to allow the flexible interaction between methodology layers and design phases. In this paper, we define the multilayer methodology and how can actors collaborate to provide an effective design. Finally, we propose the integration of methodology as evaluation stage on the rapid prototyping process.
严肃游戏的评估驱动设计、多层方法论和协作框架
严肃游戏是一个令人愉快和难忘的学习过程,它们可以增加参与者的兴趣,以做出选择和解决问题,以实现学习目标。多层方法侧重于设计评估和专家、设计师和玩家之间的协作。这种新方法在制作严肃游戏的过程中提供了有效的帮助和可见性,并改善了学习和娱乐领域的结合,尽管它需要在设计过程中实施,以允许方法论层和设计阶段之间的灵活交互。在本文中,我们定义了多层方法以及参与者如何协作以提供有效的设计。最后,提出了将方法学集成作为快速成型过程的评价阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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