Ilustration Style in Balinese Childdren’s Song Animation

I. P. Arya Janottama, Agus Indram Bayu Artha
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Abstract

This article is a study to support the pre-production process of animation that takes the theme of Balinese children's songs. Studies that discuss the visualization of illustrations in animated Balinese children's songs are still rarely, even though Balinese children's songs are one of the most sought-after content on Youtube social media. The urgency of this research lies in the existence of animated visualizations that tend to follow the style of outside Bali causing the audience's representation of Balinese identity to shift. With the rapid development of digital media, the space for displaying animation is unlimited, and can be accessed from various places. This article aims to provide references and suggestions for traditional Balinese styles that can be developed as a reference in the animation pre-production process. Data obtained through observation, documentation, and literature, then analyzed to obtain a synthesis, namely the style of illustration design for animation production. Based on the data obtained, there is still a visual style of Balinese children's song animation that tends to follow the western style or minimalist style due to the lack of character deepening and manufacturing techniques. In conclusion, the animation of Balinese children's songs using Balinese illustration style needs to pay attention to Balinese visual styles such as Ubud, Batuan, and Kamasan, as a reference. This visual style can later be applied starting from the script, scene, character design and also the background that dominates the animation visualization.
巴厘儿歌动画的插画风格
本文是一项以巴厘儿歌为主题的动画制作前期的研究。尽管巴厘儿歌是Youtube社交媒体上最受欢迎的内容之一,但讨论巴厘儿歌动画中插图可视化的研究仍然很少。本研究的紧迫性在于,动画视觉化的存在往往遵循巴厘岛以外的风格,导致观众对巴厘岛身份的表征发生转变。随着数字媒体的飞速发展,动画的展示空间是无限的,可以从各个地方获取。本文旨在为峇里传统风格在动画前期制作过程中提供参考和建议。通过观察、文献、文献获得数据,然后进行分析得出一个综合,即动画制作的插画设计风格。根据所获得的数据,巴厘岛儿歌动画的视觉风格由于缺乏人物深化和制作技术,仍然倾向于遵循西方风格或极简主义风格。综上所述,使用巴厘插画风格的巴厘儿歌动画需要注意巴厘岛的视觉风格,如乌布、巴端、卡马山等,作为参考。这种视觉风格可以从脚本、场景、角色设计以及主导动画可视化的背景开始应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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