A one key video graphics terminal

P. Frenger
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Abstract

This paper describes a complete one-button video terminal to be built into a mouse-like pointing device. A small graphics LCD is mounted on the back of the mouse. This LCD acts as a window to allow visualization of a larger virtual display su~ace implemented in sofnvare. Moving the terminal along tti su~ace displays the area of current interest within the window. A variety of selector techniques may be employed, including: graphic icons, pull-down lists, pop-up menus and so on. Only one button is required to highlight andlor select the desired choice shown on the display. The device may be used as a terminal in a larger computer system or as the complete user inte~ace in standalone handheld instruments and calculators. INTRODUCTION During the course of a recentl GEnie Forth Roundtable, Chuck Moore discussed a three button keyboard which he suggested would be sufficient for most application interfaces. After all, he had been using a seven button keypad for years prior to this. I was intrigued by this concept and immediately set about to pursue this reductionist’ approach to its logical conclusion. A “zero button” keyboard is physically possible, but not intuitive (I call this the DD/SS or “dynamic deselect, static select” principle, which should be a topic for another paper). Two or more buttons suggests redundancy, so m button must be the practical minimum. However, a single key standing all alone is not as useful as a one button “terminal”, complete with display. This concept will be illustrated more fully below. Permiaeion to mpy without fee all or pert of thie materiel ie granted, provided that the copies are not made or distributed for direct .xmunereial advantage, the ACM copyright notice and the title of the publication and its date appear, and notice k given that copying ia by permission of the Association for Computing Machinery. To copy otherwiee, or to republieh, requires a fee and/or specflc permiaaion. @1991 ACM 0-89791-462-7/90/0200-0007 $1.50 BACKGROUND In 1976 I attended the NCC (National Computer Conference) held in Dallas, Texas. The Xerox Star Computer System was shown there. Later systems based on the Star design, such as the Apple Macintosh and MicroSoft Windows, with their mousebased graphical user interface (abbreviated G.U.I., pronounced “gooey”) are convincing examples of the utility of the graphics hand/eye approach to user interface design. A company called Industrial Electronic Engineers recently began marketing the Pixie Graphics LCD Switch, a pushbutton into which is built a 24 by 36 pixel graphics display. It is intended for use mainly in industrial applications such as control panels. My original contribution is to mount a graphics LCD onto the back of a one button mouse, to create a new entity: the one key video graphics computer terminal. The Pixie is not difficult to interface, but its resolution is limited. More pixels are needed. PROPOSED IMPLEMENTATION The current terminal design is shown in Figure 1. The mouse pointing device is the (movable) chassis of the terminal, connected by a wire cord to the computer system when not used in stand-alone mode. On this foundation is placed a high resolution
一键视频图形终端
本文描述了一种完整的一键式视频终端,该终端将内置在一个类似鼠标的指向设备中。一个小的图形LCD安装在鼠标的背面。该LCD充当一个窗口,允许在软件中实现更大的虚拟显示界面的可视化。移动终端将在窗口中显示当前感兴趣的区域。可以使用多种选择器技术,包括:图形图标、下拉列表、弹出菜单等。只需要一个按钮来突出显示或选择显示器上显示的所需选项。该装置可以用作大型计算机系统的终端,也可以用作独立手持仪器和计算器的完整用户接口。在最近的GEnie Forth圆桌会议上,Chuck Moore讨论了一个三键键盘,他认为这对于大多数应用程序接口来说已经足够了。毕竟,在此之前他已经使用了7个按键的键盘很多年了。我对这个概念很感兴趣,并立即着手采用这种简化主义的方法来得出其逻辑结论。“零键”键盘在物理上是可行的,但并不直观(我称之为DD/SS或“动态取消选择,静态选择”原则,这应该是另一篇论文的主题)。两个或多个按钮意味着冗余,因此m个按钮必须是实际的最小值。然而,一个单独的键并不像一个带有显示的“终端”按钮那样有用。下面将更全面地说明这个概念。授予免费使用全部或部分材料的许可,前提是这些副本不是为了直接的金钱利益而制作或分发的,必须出现ACM版权声明、出版物的标题和出版日期,并注明复制是由计算机协会许可的。复制他人,或重新发布,需要付费和/或特别许可。背景:1976年,我参加了在德克萨斯州达拉斯举行的NCC(全国计算机会议)。施乐之星计算机系统在那里展出。后来基于Star设计的系统,如Apple Macintosh和MicroSoft Windows,其基于鼠标的图形用户界面(缩写为G.U.I,发音为“gooey”)是图形手/眼方法在用户界面设计中的实用性的令人信服的例子。一家名为工业电子工程师的公司最近开始销售Pixie图形液晶开关,这是一个按钮,里面有一个24 × 36像素的图形显示。它主要用于工业应用,如控制面板。我最初的贡献是将图形LCD安装到一键鼠标的背面,以创建一个新的实体:一键视频图形计算机终端。Pixie并不难操作,但它的分辨率有限。需要更多的像素。目前的终端设计如图1所示。鼠标指向装置是终端的(可移动)机箱,在不单机模式下使用时通过电线连接到计算机系统。在这个基础上放置了一个高分辨率
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