Real-Time Line Drawing of 3D Models Taking into Account Curvature-Based Importance

Shohei Wada, H. Johan, Pablo Garcia Trigo, T. Nishita
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引用次数: 0

Abstract

〈Summary〉 In recent years, many line drawing algorithms have been proposed for 3D shape depiction. One common drawback is that these algorithms draw only part of the necessary lines for fully depicting the shape. Cole et al. have shown that these algorithms can be complementary to each other. Based on that, in this paper, we combine the previous algorithms to produce better line drawings of 3D objects. By directly superposing multiple line drawing algorithms, however, there is a risk of generating too many unnecessary lines, especially in regions where many lines are located near to each other, making them to appear over-sketched. To solve this problem, we define an attribute called ”importance” for all points on each line. The importance describes which lines should be drawn in preference. In addition, we determine the width of the lines based on the number of lines in their neighborhood. Our algorithm runs on GPU, achieving real-time speed. From experimental results, our method avoids drawing excessive lines while conveying the shapes effectively.
考虑曲率重要性的三维模型实时线条绘制
近年来,人们提出了许多用于三维形状描绘的线条绘制算法。一个常见的缺点是,这些算法只绘制了完整描绘形状所需的部分线条。Cole等人已经证明这些算法可以相互补充。在此基础上,本文结合前人的算法,生成更好的三维物体线条图。然而,通过直接叠加多个线条绘制算法,存在生成过多不必要线条的风险,特别是在许多线条彼此靠近的区域,使它们看起来过于勾画。为了解决这个问题,我们为每条线上的所有点定义了一个名为“重要性”的属性。重要性描述了应该优先画哪条线。此外,我们根据它们的邻域中的线的数量来确定线的宽度。我们的算法在GPU上运行,实现了实时速度。从实验结果来看,我们的方法在有效传达形状的同时避免了绘制过多的线条。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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