{"title":"UNITY 3D Simülatöründe Geliştirilen Yapay Zekâ (YZ) Tabanlı Dijital Oyunun Karar Verme Yeteneğinin Doğruluk Analizi","authors":"Mert Sezer Ardal, H. Aydın, Yüksel Bal","doi":"10.36287/ijmsit.6.2.169","DOIUrl":null,"url":null,"abstract":"– Artificial Intelligence (AI) is a universal field for developing artificial methods that mimic human thinking. Computer games are electronic games consisting of hardware and software that involve human interaction with a user interface to generate visual feedback. Nowadays, it is seen that AI technology is increasingly used in computer games to simulate human-like intelligence and create intelligent behaviors. Especially in newly developed computer games, it is seen that AI is integrated into digital games as “Game Artificial Intelligence”. Behind this situation, there is essentially the simulation of game setup and opponent player behavior in digital games by providing decision making, perception and prediction skills with AI. In this research, it is aimed to develop an AI-based computer game (AI-DIGPOKGAME) and accuracy analysis in C# programming language with the open source Unity 3D Game simulator and \"Jetbrains Rider\" compiler, which allows users to develop their own digital game models. Within the scope of the study, 13 (thirteen) experiments were carried out. In the aforementioned experiments, it has been verified that within the framework of the game setup where the player fights against AI, AI successfully fulfills the basic principles of the game in order to increase competition and keep the fight at the highest level. It is considered that this research will contribute to the field of AI study in terms of revealing the simulation of rival player behavior in games by AI by providing decision making, perception and prediction skills with AI in digital games and developing new computer game models based on AI in the future.","PeriodicalId":166049,"journal":{"name":"International Journal of Multidisciplinary Studies and Innovative Technologies","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Multidisciplinary Studies and Innovative Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36287/ijmsit.6.2.169","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
– Artificial Intelligence (AI) is a universal field for developing artificial methods that mimic human thinking. Computer games are electronic games consisting of hardware and software that involve human interaction with a user interface to generate visual feedback. Nowadays, it is seen that AI technology is increasingly used in computer games to simulate human-like intelligence and create intelligent behaviors. Especially in newly developed computer games, it is seen that AI is integrated into digital games as “Game Artificial Intelligence”. Behind this situation, there is essentially the simulation of game setup and opponent player behavior in digital games by providing decision making, perception and prediction skills with AI. In this research, it is aimed to develop an AI-based computer game (AI-DIGPOKGAME) and accuracy analysis in C# programming language with the open source Unity 3D Game simulator and "Jetbrains Rider" compiler, which allows users to develop their own digital game models. Within the scope of the study, 13 (thirteen) experiments were carried out. In the aforementioned experiments, it has been verified that within the framework of the game setup where the player fights against AI, AI successfully fulfills the basic principles of the game in order to increase competition and keep the fight at the highest level. It is considered that this research will contribute to the field of AI study in terms of revealing the simulation of rival player behavior in games by AI by providing decision making, perception and prediction skills with AI in digital games and developing new computer game models based on AI in the future.