Ha Dou Ken Music: Different mappings to play music with joysticks

Gabriel Lopes Rocha, J. Araújo, F. Schiavoni
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引用次数: 4

Abstract

Due to video game controls great presence in popular culture and its ease of access, even people who are not in the habit of playing electronic games possibly interacted with this kind of interface once in a lifetime. Thus, gestures like pressing a sequence of buttons, pressing them simultaneously or sliding your fingers through the control can be mapped for musical creation. This work aims the elaboration of a strategy in which several gestures performed in a joystick control can influence one or several parameters of the sound synthesis, making a mapping denominated many to many. Buttons combinations used to perform game actions that are common in fighting games, like Street Fighter, were mapped to the synthesizer to create a music. Experiments show that this mapping is capable of influencing the musical expression of a DMI making it closer to an acoustic
哈豆肯音乐:不同的映射播放音乐与操纵杆
由于电子游戏在流行文化中的存在感和易用性,即使是不习惯玩电子游戏的人也可能在一生中与这种界面进行一次互动。因此,按下一系列按钮、同时按下这些按钮或滑动手指等手势都可以映射到音乐创作中。这项工作旨在阐述一种策略,其中在操纵杆控制中执行的几个手势可以影响声音合成的一个或几个参数,从而使映射命名为多对多。用于执行格斗游戏(如《街头霸王》)中常见的游戏动作的按钮组合被映射到合成器上以创建音乐。实验表明,这种映射能够影响DMI的音乐表达,使其更接近声学
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