Coding structure optimization for interactive multiview streaming in virtual world observation

Gene Cheung, Antonio Ortega, Takashi Sakamoto
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引用次数: 28

Abstract

While most multiview coding techniques focus on compressing all frames in a multiview video sequence in a rate-distortion optimal manner, in this paper we address the problem of interactive multiview streaming, where we minimize the expected transmission rate of an interactive multiview video stream, where the observer can select the view of the next frame, subject to a storage constraint. We show that gains can be achieved by optimizing the trade-off between overall storage and transmission rate, i.e., by storing a more redundant multiview representation (where some frames are encoded more than once, each time using a different reference frame) it is possible to reduce the overall bandwidth needed for online interactive viewing. We show that our proposed redundant representation can reduce the transmission cost of interactive multiview streaming by up to 65% as compared to a good non-redundant representation for the same storage constraint.
虚拟世界观测中交互式多视点流编码结构优化
虽然大多数多视图编码技术专注于以速率失真的最佳方式压缩多视图视频序列中的所有帧,但在本文中,我们解决了交互式多视图流的问题,我们最小化交互式多视图视频流的预期传输速率,其中观察者可以在存储约束下选择下一帧的视图。我们表明,增益可以通过优化总体存储和传输速率之间的权衡来实现,即,通过存储更冗余的多视图表示(其中一些帧被编码不止一次,每次使用不同的参考帧),可以减少在线交互式观看所需的总体带宽。我们表明,在相同的存储约束下,与良好的非冗余表示相比,我们提出的冗余表示可以将交互式多视图流的传输成本降低65%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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