Hyperspectral 3D Mapping of Underwater Environments

Maxime Ferrera, A. Arnaubec, K. Istenič, N. Gracias, T. Bajjouk
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引用次数: 6

Abstract

Hyperspectral imaging has been increasingly used for underwater survey applications over the past years. As many hyperspectral cameras work as push-broom scanners, their use is usually limited to the creation of photo-mosaics based on a flat surface approximation and by interpolating the camera pose from dead-reckoning navigation. Yet, because of drift in the navigation and the mostly wrong flat surface assumption, the quality of the obtained photo-mosaics is often too low to support adequate analysis. In this paper we present an initial method for creating hyper-spectral 3D reconstructions of underwater environments. By fusing the data gathered by a classical RGB camera, an inertial navigation system and a hyperspectral push- broom camera, we show that the proposed method creates highly accurate 3D reconstructions with hyperspectral textures. We propose to combine techniques from simultaneous localization and mapping, structure-from-motion and 3D reconstruction and advantageously use them to create 3D models with hyperspectral texture, allowing us to overcome the flat surface assumption and the classical limitation of dead-reckoning navigation.
水下环境的高光谱3D映射
在过去的几年中,高光谱成像越来越多地用于水下测量应用。由于许多高光谱相机作为推扫帚扫描仪工作,它们的使用通常仅限于创建基于平面近似的照片马赛克,并通过从航位推算导航中插入相机姿势。然而,由于导航中的漂移和大多数错误的平面假设,获得的照片马赛克的质量往往太低,无法支持充分的分析。在本文中,我们提出了一种创建水下环境的高光谱三维重建的初步方法。通过融合经典RGB相机、惯性导航系统和高光谱推扫帚相机采集的数据,我们证明了该方法可以产生高精度的高光谱纹理三维重建。我们建议结合同步定位和映射、运动结构和三维重建技术,并有利地利用它们创建具有高光谱纹理的三维模型,使我们能够克服平面假设和航位推算导航的经典限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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