Multi-Agent Based Combat Simulation from OODA and Network Perspective

Aya Fusano, Hiroshi Sato, A. Namatame
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引用次数: 9

Abstract

Information is one of the most important element son the battlefield. It is usually expected that military forces with information superiority will win when other abilities such as fire power, mobile power, number of people and so on are equal. We wonder whether the amount of information might have an influence on victory or defeat as people thought, and why it is so and what the cause is. We examined how the difference of the amount of information effects on the combat with agent based simulator "EINSTein", and analyzed the result from the aspect of OODA Loop and network of flocking.
基于OODA和网络视角的多智能体作战仿真
信息是战场上最重要的因素之一。人们通常认为,在火力、机动力量、人数等其他能力相当的情况下,拥有信息优势的军队会获胜。我们想知道信息的数量是否会像人们想象的那样对胜利或失败产生影响,为什么会这样,原因是什么。利用基于智能体的仿真器“EINSTein”研究了信息量的差异对战斗的影响,并从OODA环路和群集网络两个方面分析了结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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