Timely Arbitrator Selection in P2P Virtual Environments with 3D Voronoi Diagrams

Mahathir Almashor, I. Khalil
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Abstract

Dynamically selecting game-play arbitrators remains a key concern in fully Peer-to-Peer Virtual Environments (P2P-VE). The lack of hierarchical structures and dedicated servers mean suitable candidates must be chosen from amongst the peer population. These selected peers are elevated to the role of momentary referees, deciding on the outcomes of interactions (e.g., combat) between adversarial peers. Accordingly, a timely selection process will aid game-play responsiveness in such time-sensitive applications. There is a need to promptly affirm the arbitrator as delays will hinder peers from initiating combat, impeding game-play. The aim is to address this singular issue, investigating a myriad of selection policies contrived within the context of 3D Voronoi Diagrams (3D-VD). Prior art utilized basic 2D varieties to spatially cluster peers and limit network traffic growth. The work presented here augments this approach with a non-spatial Z-axis and the use of unique selection algorithms. Each mechanism is discussed and extensively tested, with detailed simulation results presented herein. We thus demonstrate 3D-VD's unique ability to deterministically appoint such on-the-fly adjudicators from localised candidate pools in a timely manner.
三维Voronoi图在P2P虚拟环境中的及时仲裁选择
动态选择游戏仲裁者仍然是完全点对点虚拟环境(P2P-VE)中的一个关键问题。缺乏层次结构和专用服务器意味着必须从对等人群中选择合适的候选人。这些被选中的同伴被提升为瞬间裁判的角色,决定敌对同伴之间互动(例如战斗)的结果。因此,及时的选择过程将有助于在这种时间敏感的应用程序中提高游戏的响应性。有必要及时确认仲裁者,因为延迟会阻碍同伴发起战斗,阻碍游戏。目的是解决这个单一的问题,调查在3D Voronoi图(3D- vd)的背景下设计的无数选择政策。现有技术利用基本的2D变体在空间上聚集对等体并限制网络流量的增长。本文介绍的工作通过非空间z轴和独特选择算法的使用增强了这种方法。本文对每种机制进行了讨论和广泛的测试,并给出了详细的仿真结果。因此,我们展示了3D-VD的独特能力,可以及时地从本地候选人池中确定地任命此类即时裁判。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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