Haptic simulation of rheological objects with Verlet integration

Masakazu Yamaoka, Shun Ido
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Abstract

In virtual reality, educational simulators are expected to be enhanced the learning effect by representing haptic feedback, the feeling of touching objects, in the virtual world. The haptic feedback can represent more realistic feel of a material, such as the softness. For example, it is the feel of cutting organs in medicine and mixing foods in cooking. Therefore, the haptic feedback can produce experiences closer to reality, and more realistic learning effect can be expected in virtual world. However, deformable objects in the virtual world, such as organs and foods, are fractured by adding strong force generated by touching them, and normal simulations are difficult in the situation. Then, for solving this problem, we applied Verlet integration, whose example of the application is few in conventional haptic simulations, to calculations of deformable object positions for achieving break-proof deformable objects. For showing that deformable objects which are applied Verlet integration are break-proof, we compared the robustness of Verlet integration with other methods in the same situation where each method is applied to a deformable object. As the result, we verified the situation in which the only deformable object in which Verlet integration is applied is not fractured, and we showed that Verlet integration is more suitable for deformable object simulations than other methods are.
基于Verlet积分的流变物体触觉仿真
在虚拟现实中,教育模拟器有望通过在虚拟世界中表现触觉反馈(触摸物体的感觉)来增强学习效果。触觉反馈可以代表一种材料更真实的感觉,比如柔软度。例如,在医学上切割器官的感觉,在烹饪中混合食物的感觉。因此,触觉反馈可以产生更接近现实的体验,在虚拟世界中可以期待更真实的学习效果。然而,在虚拟世界中,可变形的物体,如器官和食物,会因接触而产生的强大力量而破裂,在这种情况下,正常的模拟是困难的。然后,为了解决这一问题,我们将Verlet积分应用于可变形物体位置的计算,以实现可变形物体的防破碎。为了证明应用Verlet集成的可变形对象是防破碎的,我们比较了在每种方法应用于可变形对象的相同情况下Verlet集成与其他方法的鲁棒性。结果验证了应用Verlet积分的唯一可变形对象不破碎的情况,证明了Verlet积分比其他方法更适合于可变形对象的模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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