Virtual Rotations for Maneuvering in Immersive Virtual Environments

Pauline Bimberg, Tim Weissker, Alexander Kulik, Bernd Froehlich
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引用次数: 2

Abstract

In virtual navigation, maneuvering around an object of interest is a common task which requires simultaneous changes in both rotation and translation. In this paper, we present Anchored Jumping, a teleportation technique for maneuvering that allows the explicit specification of a new viewing direction by selecting a point of interest as part of the target specification process. A first preliminary study showed that naïve Anchored Jumping can be improved by an automatic counter rotation that preserves the user’s relative orientation towards their point of interest. In our second, qualitative study, this extended technique was compared with two common approaches to specifying virtual rotations. Our results indicate that Anchored Jumping allows precise and comfortable maneuvering and is compatible with techniques that primarily support virtual exploration and search tasks. Equipped with a combination of such complementary techniques, seated users generally preferred virtual over physical rotations for indoor navigation.
沉浸式虚拟环境中机动的虚拟旋转
在虚拟导航中,围绕感兴趣的对象进行机动是一项常见的任务,需要同时改变旋转和平移。在本文中,我们提出了锚定跳跃,这是一种用于机动的隐形传态技术,通过选择一个兴趣点作为目标规范过程的一部分,可以明确指定新的观看方向。最初的初步研究表明,naïve锚定跳跃可以通过自动反旋转来改善,该旋转可以保持用户对其感兴趣点的相对方向。在我们的第二项定性研究中,将这种扩展技术与两种指定虚拟旋转的常用方法进行了比较。我们的研究结果表明,锚定跳跃允许精确和舒适的操作,并与主要支持虚拟探索和搜索任务的技术兼容。配备了这些互补技术的组合,坐着的用户通常更喜欢虚拟而不是物理旋转的室内导航。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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