Creative and open software engineering practices and tools in maker community projects

K. Chorianopoulos, M. L. Jaccheri, A. Nossum
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引用次数: 11

Abstract

Processing, Arduino, and the growth of the associated communities of practice, also called maker communities, has motivated a broader participation of non-technical users in the engineering of interactive systems. Besides online sharing, maker communities meet regularly and share knowledge for various purposes (e.g., creative hacking, social networking, lifelong learning). In the context of maker communities, the understanding of engineering interactive systems (e.g., motivations, objectives, collaboration, process, reports) and the design of the respective tools (e.g., end-user programming for artists, or children) are not well documented. As a remedy, we present a coherent overview of related work, as well as our own experiences in the organization and running of maker workshops. The tutorial format (lecture and hands-on workshop) benefits both practitioners and researchers with an understanding of creative software tools and practices. Moreover, participants become familiar with the organization of maker workshops as 1) a research method for understanding users, 2) an engineering process for interactive computer systems, and 3) a practice for teaching and learning.
创客社区项目中创新和开放的软件工程实践和工具
Processing、Arduino以及相关实践社区(也称为创客社区)的增长,促使非技术用户更广泛地参与到交互系统的工程中。除了在线分享,创客社区还定期聚会,分享各种各样的知识(例如,创意黑客、社交网络、终身学习)。在创客社区的背景下,对工程交互系统(例如,动机、目标、协作、过程、报告)和各自工具的设计(例如,艺术家或儿童的最终用户编程)的理解并没有得到很好的记录。作为补救措施,我们提出了相关工作的连贯概述,以及我们自己在组织和运行创客工作坊方面的经验。教程形式(讲座和实践研讨会)有利于实践者和研究人员对创造性软件工具和实践的理解。此外,参与者将熟悉创客工作坊的组织方式,1)了解用户的研究方法,2)交互式计算机系统的工程过程,以及3)教与学的实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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