Redirected Walking in Irregularly Shaped Physical Environments with Dynamic Obstacles

Haiwei Chen, Samantha Chen, Evan Suma Rosenberg
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引用次数: 13

Abstract

Redirected walking (RDW) is a virtual reality (VR) locomotion technique that enables the exploration of a large virtual environment (VE) within a small physical space via real walking. Thus far, the physical environment has generally been assumed to be rectangular, static, and free of obstacles. However, it is unlikely that real-world locations that may be used for VR fulfill these constraints. In addition, accounting for dynamic obstacles such as people helps increase user safety when the view of the physical world is occluded by a head-mounted display. In this work, we present the design and initial implementation of a RDW planning algorithm that can redirect the user in an irregularly shaped physical environment with dynamically moving obstacles. This represents an important step towards the use of RDW in more dynamic, real-world environments.
具有动态障碍的不规则形状物理环境中的再定向行走
重定向行走(Redirected walking, RDW)是一种虚拟现实(VR)运动技术,它可以通过真实行走来探索小物理空间内的大型虚拟环境(VE)。到目前为止,物理环境通常被认为是矩形的、静态的、没有障碍物的。然而,现实世界中可能用于VR的地点不太可能满足这些限制。此外,考虑到人等动态障碍有助于在现实世界的视野被头戴式显示器遮挡时提高用户的安全性。在这项工作中,我们提出了一种RDW规划算法的设计和初步实现,该算法可以在具有动态移动障碍物的不规则形状的物理环境中重定向用户。这代表了在更动态的真实环境中使用RDW的重要一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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