A Comparative Study on Conventional versus Immersive Service Prototyping (VR, AR, MR)

Abdul Rahman Abdel Razek, Christian van Husen, M. Pallot, S. Richir
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引用次数: 17

Abstract

Product prototyping, through the use of immersive technologies, has demonstrated its huge potential enabling co-creative exploration of different usage scenarios and evaluation of the User eXperience. It is already an extremely relevant and valuable activity in many industries and revealed as an essential element of experience design. Service prototyping is a new prominent progressive process used within service innovation intended to improve the service experience and quality while accelerating the service development process. Different types of service prototypes can be used to encompass all the different service elements throughout the service design and engineering processes. This paper presents a comparative study between the conventional and immersive service prototyping This comparison encompasses application, advantages and disadvantages of these different service prototyping. Several use cases of immersive service prototyping, either based on Virtual, Augmented or Mixed Reality technologies, are presented. This study aims to improve the body of knowledge on the use of immersive service prototyping. This is intended to help service designer understand what can be done with immersive service prototyping, and increase awareness on service prototyping. The main objective is to provide a guidance to service designers for selecting the most appropriate immersive service prototyping techniques per each case specificity.
传统与沉浸式服务原型(VR, AR, MR)的比较研究
通过使用沉浸式技术,产品原型展示了其巨大的潜力,可以共同创造性地探索不同的使用场景和评估用户体验。它已经成为许多行业中非常相关和有价值的活动,并被揭示为体验设计的基本元素。服务原型设计是服务创新中使用的一个新的突出的渐进过程,旨在提高服务体验和质量,同时加速服务开发过程。在整个服务设计和工程过程中,可以使用不同类型的服务原型来包含所有不同的服务元素。本文对传统服务原型和沉浸式服务原型进行了比较研究,比较了这两种服务原型的应用和优缺点。介绍了基于虚拟、增强或混合现实技术的沉浸式服务原型的几个用例。本研究旨在完善沉浸式服务原型的知识体系。这是为了帮助服务设计人员理解沉浸式服务原型可以做什么,并提高对服务原型的认识。本文的主要目标是为服务设计人员提供指导,帮助他们根据每种具体情况选择最合适的沉浸式服务原型技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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