Mobile Augmented Reality Applications in Higher Education

Sebastian Vaida, Gabriel-Alexandru Pongracz
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Abstract

Visual technologies such as AR (Augmented Reality), VR (Virtual Reality), or MR (Mixed Reality) show an increase in popularity in the educational field. In addition to the fact that they can significantly improve the transfer of information in education, they can turn lessons into more interesting and interactive activities. Among these technologies, AR has become the most accessible, due to the rise in the popularity of mobile devices. The increasing popularity of distance teaching and the increasing performance of mobile devices and applications will make this topic an important one in the future in educational psychology. The current study aims to evaluate the effectiveness of using AR in learning and compare it with classical 3D models. Following the calculations, we discovered a minor influence. This implies that the group of students who used simple 3D outperformed the group of students who used Assemblr AR, but the gap between the 2 learning methods was not very wide. The results indicate that the use of 3D models is effective in learning but there is no significant difference between the AR and normal 3D models. The limited effects and the findings of other studies on AR in education imply that additional research is required.
移动增强现实在高等教育中的应用
AR(增强现实)、VR(虚拟现实)或MR(混合现实)等视觉技术在教育领域越来越受欢迎。它们不仅能显著提高教育中的信息传递,还能把课程变成更有趣、更互动的活动。在这些技术中,由于移动设备的普及,增强现实已经成为最容易获得的技术。随着远程教学的日益普及以及移动设备和应用性能的不断提高,这一课题将成为未来教育心理学的一个重要课题。本研究旨在评估AR在学习中的有效性,并将其与经典3D模型进行比较。经过计算,我们发现了一个微小的影响。这意味着使用简单3D的学生组优于使用assembly AR的学生组,但两种学习方法之间的差距并不是很大。结果表明,使用3D模型在学习中是有效的,但AR与普通3D模型之间没有显著差异。关于AR在教育中的有限影响和其他研究的结果表明,需要进行更多的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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