SkeleMotion: A New Representation of Skeleton Joint Sequences based on Motion Information for 3D Action Recognition

C. Caetano, Jessica Sena, F. Brémond, J. A. D. Santos, W. R. Schwartz
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引用次数: 129

Abstract

Due to the availability of large-scale skeleton datasets, 3D human action recognition has recently called the attention of computer vision community. Many works have focused on encoding skeleton data as skeleton image representations based on spatial structure of the skeleton joints, in which the temporal dynamics of the sequence is encoded as variations in columns and the spatial structure of each frame is represented as rows of a matrix. To further improve such representations, we introduce a novel skeleton image representation to be used as input of Convolutional Neural Networks (CNNs), named SkeleMotion. The proposed approach encodes the temporal dynamics by explicitly computing the magnitude and orientation values of the skeleton joints. Different temporal scales are employed to compute motion values to aggregate more temporal dynamics to the representation making it able to capture long-range joint interactions involved in actions as well as filtering noisy motion values. Experimental results demonstrate the effectiveness of the proposed representation on 3D action recognition outperforming the state-of-the-art on NTU RGB+D 120 dataset.
一种基于运动信息的骨骼关节序列表示方法,用于三维动作识别
由于大规模骨骼数据集的可用性,三维人体动作识别近年来引起了计算机视觉界的关注。许多工作都集中在将骨骼数据编码为基于骨骼关节空间结构的骨骼图像表示,其中序列的时间动态被编码为列的变化,每帧的空间结构被表示为矩阵的行。为了进一步改进这种表示,我们引入了一种新的骨架图像表示作为卷积神经网络(cnn)的输入,名为SkeleMotion。该方法通过显式计算骨架关节的大小和方向值来编码时间动力学。采用不同的时间尺度来计算运动值,将更多的时间动态聚合到表示中,使其能够捕获涉及动作的远程联合相互作用以及过滤噪声运动值。实验结果表明,该方法在三维动作识别上的有效性优于NTU RGB+ d120数据集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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