Implementation and performance issues in an object-oriented orchestration architecture

W. Robbins
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引用次数: 2

Abstract

Orchestration refers to the specification and management of a multimedia presentation's life-cycle. Once synonymous with synchronization, this broader interpretation is analogous to the performance of a symphony orchestra, which in itself is more than just a set of musicians playing at the same time; rather, it is a well choreographed collection of instruments played together according to a set arrangement. Orchestrating a multimedia presentation involves specifying its content, spatial and temporal structure, coordinating data retrieval, decoding and synchronization, as well as displaying the decoded media to the user. It is this coordinated management which constitutes the orchestration process. The problem is therefore to define an architecture that addresses each stage this life-cycle so that the semantics of the presentation and each of its component media are preserved. Such an architecture must be open to examination and modification at different points in order to provide a self-regulating system that evaluates and adapts its behaviour throughout the presentation. Consequently, an object-oriented approach to both implementation and performance management enables a system to dynamically respond to changing needs and environmental conditions in both a well-mannered and well-instrumented fashion.
面向对象编排体系结构中的实现和性能问题
编排是指多媒体表示的生命周期的规范和管理。一旦成为同步的同义词,这种更广泛的解释就类似于交响乐团的表演,交响乐团本身不仅仅是一群音乐家同时演奏;更确切地说,它是一种精心编排的乐器组合,根据既定的安排一起演奏。编排多媒体表示包括指定其内容、空间和时间结构、协调数据检索、解码和同步,以及向用户显示解码后的媒体。正是这种协调的管理构成了编排过程。因此,问题在于定义一个体系结构来处理此生命周期的每个阶段,以便保留表示及其每个组件媒体的语义。这样的架构必须在不同的点上进行检查和修改,以便提供一个自我调节的系统,在整个演示过程中评估和调整其行为。因此,实现和性能管理的面向对象方法使系统能够以良好的方式和良好的工具方式动态地响应不断变化的需求和环境条件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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