Digital geometry fundaments: application to plane recognition

J. Chassery, F. Dupont, Isabelle Sivignon, Joëlle Vittone
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Abstract

Triangulation, quadrangulation problems and more generally 3D object polyhedrization are an important subject of research. In digital geometry, a 3D object is seen as a set of voxels placed in a representation space only constituted of integers. The objective of the polyhedrization is to obtain a complete description of the object with faces, edges and vertices. The recognition of digital planes is a first step which is very important. We focus on digital naive planes that have been studied through their configurations of tricubes: of (n,m)-cubes and connected or not connected voxels set. The link between the normal equation of a plane and configuration of voxels set has been studied by the construction of the corresponding Farey net. We can find many references about the recognition of digital planes. Some algorithms were related to the construction of the convex hull of the studied voxels set. Other approaches use linear programming, mean square approximation or Fourier-Motzkin transform. The first algorithms entirely discrete recognized rectangular pieces of naive planes. Wwe describe an incremental algorithm to recognize any coplanar voxels set as a digital naive plane by using Farey nets. Then we propose a polyhedrization method able to give all the digital naive planes of the surface of the 3D object.
数字几何基础:在平面识别中的应用
三角剖分、四边形问题以及更普遍的三维物体多面体化是一个重要的研究课题。在数字几何中,3D对象被视为一组体素,放置在仅由整数组成的表示空间中。多面体化的目的是获得对象的面、边和顶点的完整描述。数字平面的识别是非常重要的第一步。我们关注的是数字幼稚平面,这些平面已经通过三立方体的配置进行了研究:(n,m)个立方体和连接或不连接的体素集。通过构造相应的Farey网,研究了平面法向方程与体素集构型之间的联系。我们可以找到很多关于数字平面识别的参考文献。一些算法与所研究体素集的凸包构造有关。其他方法使用线性规划、均方近似或傅立叶-莫兹金变换。第一个算法完全分离了原始平面的可识别矩形块。本文描述了一种利用Farey网络将任意共面体素集识别为数字幼稚平面的增量算法。然后,我们提出了一种能够给出三维物体表面所有数字原始平面的多面体化方法。
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