Using UML to Model Educational Games

Rafael Prieto de Lope, N. Medina-Medina
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引用次数: 17

Abstract

There has been a constant increase in the number of serious games. In recent years, they have become extremely important within the scientific community and their repercussions on industry have been reflected in exponential growth in terms of their economic impact. The term serious game covers an extremely wide range of video games all with very different purposes and with many different areas of application. One of the most prolific areas is the field of education and many research papers have highlighted the benefits of video games in the classroom. Despite the complexity of educational game development, however, mainly because of the communication difficulties that exist between the technical team and the teaching team, very little research has been conducted to find a suitable design language for both parties. This article proposes the use of formall software planning within the educational games community, concretely an adaptation of UML (Unified Modeling Language) to educational games. This proposal is illustrated with a graphic adventure that the authors are developing to help second grade primary school students with their reading comprehension.
用UML建模教育游戏
严肃游戏的数量一直在不断增加。近年来,它们在科学界变得极其重要,它们对工业的影响反映在它们对经济的影响方面呈指数级增长。“严肃游戏”一词涵盖了非常广泛的电子游戏,它们都有着不同的目的和许多不同的应用领域。最多产的领域之一是教育领域,许多研究论文都强调了电子游戏在课堂上的好处。尽管教育类游戏开发很复杂,但主要是因为技术团队和教学团队之间存在沟通困难,所以很少有人研究为双方找到合适的设计语言。本文建议在教育游戏社区中使用正式的软件规划,具体来说就是将UML(统一建模语言)应用到教育游戏中。这一建议是通过作者开发的一个图形冒险来说明的,以帮助小学二年级的学生进行阅读理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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