Behavior Trees: From Systems Engineering to Software Engineering

P. Lindsay
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引用次数: 14

Abstract

Geoff Dromey’s Behavior Engineering method provides a vital link between systems engineering processes and software engineering processes. It has proven particularly effective in industry when applied to large complex systems, to help understand the problem space and clarify system and software requirements. In this paper we compare the method with some of the most widely used system design methods, including State Transition Diagrams, Functional Flow Block Diagrams, Object Oriented Design, IDEF0, UML and SysML. The comparison draws on the Design-Methods Comparison Project undertaken by Bahill et al in 1998, and uses their Traffic Lights case study. We show that the methods are roughly equivalent in terms of what they can express, but that Behavior Trees come closest to natural language specification, which we contend makes them easier for non-formal methods experts to understand.
行为树:从系统工程到软件工程
Geoff Dromey的行为工程方法在系统工程过程和软件工程过程之间提供了一个重要的联系。当应用于大型复杂系统时,它已被证明在工业中特别有效,可以帮助理解问题空间并澄清系统和软件需求。在本文中,我们将该方法与一些最广泛使用的系统设计方法进行了比较,包括状态转换图、功能流框图、面向对象设计、IDEF0、UML和SysML。该比较借鉴了Bahill等人在1998年进行的设计方法比较项目,并使用了他们的交通灯案例研究。我们表明,这些方法在它们可以表达的内容方面大致相同,但是行为树最接近自然语言规范,我们认为这使它们更容易被非正式方法专家理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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