Adaptive real-time update dissemination in distributed virtual simulation environments

Fang Chen, V. Kalogeraki
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引用次数: 10

Abstract

In this work we propose and evaluate a framework for efficient and real-time dissemination of dynamic data in distributed simulation virtual environments in a scalable fashion. A peer-to-peer overlay is used to create self-organizing groups of participants. Filters that combine application-level knowledge are utilized to control the message propagations and minimize the end-to-end delays. Our approach enables nodes to trade-off processing overhead for consistency precision. Our simulation results illustrate that our techniques meet the consistency requirements of the participants, while minimizing the data transmissions and the message delays.
分布式虚拟仿真环境中的自适应实时更新传播
在这项工作中,我们提出并评估了一个框架,以可扩展的方式在分布式仿真虚拟环境中有效和实时地传播动态数据。点对点覆盖用于创建自组织的参与者组。结合应用程序级知识的过滤器用于控制消息传播并最小化端到端延迟。我们的方法使节点能够权衡处理开销以获得一致性精度。仿真结果表明,我们的技术满足了参与者的一致性要求,同时最大限度地减少了数据传输和消息延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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