Game Promosi Wisata Kota Malang “Kakang Mbakyu” Dengan Menggunakan Decission Tree dan Hierarchy Finite State

Fathurrahman, Yunifa Miftachul Arif, Kata Kunci Abstrak
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Abstract

Currently, the Tourism Sector in Indonesia is considered the most effective sector contributing to increasing the country's foreign exchange, Foreign exchange earnings were obtained from Indonesian tourism visits which surged and recorded as the highest compared to other countries in Southeast Asia, In particular in the city of Malang there was a significant increase in the number of tourists, based on data listed at www.malangkota.go.id in 2015 the number of tourists entering the city of Malang totaled 3,290,067 people, while 8,265 foreign tourists visited the following year to 3,987,074 for domestic tourists and 9,535 foreign tourists. In this research, Decission Tree algorithm was successfully implemented in the game by producing a time variable gain with a value of 2.01 and a gain point of 1.86 so that the time variable will be processed before the variable points to produce level jumps according to the ability of the player, and for the Hierarchy Finite State Machine, it proved to be successful with the NPC's moving behavior in accordance with the previously designed rules.
马郎市旅游推广游戏“Kakang Mbakyu”使用了decision Tree和searchy Finite State
目前,旅游业在印度尼西亚被认为是最有效的部门,有助于增加国家的外汇收入,外汇收入来自印度尼西亚旅游访问量激增,与东南亚其他国家相比,这是最高的,特别是在玛琅市,游客数量显著增加。根据www.malangkota.go.id网站上列出的数据,2015年进入玛琅市的游客总数为3290,067人,而第二年外国游客人数为8,265人,国内游客人数为3,987,074人,外国游客人数为9,535人。在本研究中,决策树算法成功地在游戏中实现,产生一个时变增益值为2.01,增益点为1.86,使得时间变量在变量点之前被处理,根据玩家的能力产生关卡跳跃,对于层次有限状态机来说,它是成功的,NPC的移动行为按照之前设计的规则进行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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