AVATAR: Human-Computer Interface for Interaction with Children using a Live Animation Process Based in Facial and Body Landmarks Recognition

Henry J. Jara-Quito, L. F. Guerrero-Vásquez, K. Parra-Luzuriaga, Maryury V. Ojeda-Sanchez, J. Bravo-Torres
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Abstract

This document shows the process through which we went through for extracting key points in the pose and devices used as well as in extracting the points from the face, which was used image processing and a classifier. To provide movement to computer-created models based on human models, the Blender tool was used to provide add-ons needed for the proper functioning and adequacy of different detections. These models will deal with social interaction with children who have some kind of difficulty communicating with adults, this interaction will provide a better view on whether our proposed system is reliable or needs some adjustments on the right functioning.
AVATAR:与儿童互动的人机界面,使用基于面部和身体标志识别的实时动画过程
本文档展示了我们在姿态和设备中提取关键点的过程,以及从面部提取关键点的过程,这是使用图像处理和分类器。为了在人体模型的基础上为计算机创建的模型提供运动,使用了Blender工具来提供适当功能和不同检测的充分性所需的附加组件。这些模型将处理与与成年人沟通有困难的儿童的社会互动,这种互动将提供一个更好的观点,即我们提出的系统是可靠的,还是需要对正确的功能进行一些调整。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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