Procedural approach to generate real time motions of cloth

Hee-Jung Bae, Kwan-Woo Ryu, Byung-Tae Jang
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引用次数: 2

Abstract

The deformation of cloth is one of the essential aspects to increase the sense of reality in the area of VR (Virtual Reality) or game programming. In contrast, when a character wearing clothes or hanging a flag moves abruptly and rapidly, it is not easy to express the natural movement of the cloth in a limited time. In this paper, the position-based approximation method that considers the nonlinearity which is a vital feature in the realistic deformation of cloth and responds to the abrupt and frequent external forces as well is proposed. Our method that processes the non-linear deformation properties geometrically can produce a fast and stable cloth animation. In addition, it reflects the physical attributes to the geometrical relation so that the visibly-plausible movement of cloth can be generated. As a result, cloth animation that is stable despite the fast movement of a car and realistic to the external environmental change such as the driving direction of the car or the surface of the road, can be created.
程序的方法来产生布料的实时运动
在虚拟现实(VR)或游戏编程领域,布料的变形是增加真实感的重要方面之一。相反,当一个穿着衣服或挂着旗帜的人物突然而迅速地移动时,在有限的时间内不容易表达布料的自然运动。本文提出了一种基于位置的近似方法,该方法既考虑了布料变形的非线性特性,又能响应突发和频繁的外力。我们的方法对非线性变形特性进行几何处理,可以产生快速稳定的布料动画。此外,它还反映了几何关系的物理属性,从而产生了布料的可见似是而非的运动。这样就可以制作出在汽车快速运动的情况下仍然稳定,并且对汽车行驶方向或路面等外部环境变化都具有真实感的布料动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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