A Visual Programming Tool for Creative Practice Pedagogy in Embodied Interaction and Media Arts

S. Brown, M. Gratton, Bronwen Williams
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引用次数: 2

Abstract

In this paper we present a design-led case study describing the development and use of a visual programming library for improving embodied interaction pedagogy for art and design students. This library, created for the multimedia programming language Max1, has been designed to support constructionist or 'hands-on' approaches to learning. The approach we describe in this paper identifies student cohorts that would benefit from a visual approach to embodied interaction pedagogy, develops a tool to support these cohorts and reflects on some of our early experiences using the library to support teaching and studio praxis.
具身互动与媒体艺术创意实践教学法的视觉程式设计工具
在本文中,我们提出了一个以设计为主导的案例研究,描述了一个视觉编程库的开发和使用,以改善艺术和设计专业学生的具体化交互教学法。这个库是为多媒体编程语言Max1创建的,旨在支持建构主义或“动手”的学习方法。我们在本文中描述的方法确定了将受益于可视化方法的具体互动教学法的学生群体,开发了一种工具来支持这些群体,并反思了我们早期使用图书馆支持教学和工作室实践的一些经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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