{"title":"A Visual Programming Tool for Creative Practice Pedagogy in Embodied Interaction and Media Arts","authors":"S. Brown, M. Gratton, Bronwen Williams","doi":"10.1145/3369457.3369495","DOIUrl":null,"url":null,"abstract":"In this paper we present a design-led case study describing the development and use of a visual programming library for improving embodied interaction pedagogy for art and design students. This library, created for the multimedia programming language Max1, has been designed to support constructionist or 'hands-on' approaches to learning. The approach we describe in this paper identifies student cohorts that would benefit from a visual approach to embodied interaction pedagogy, develops a tool to support these cohorts and reflects on some of our early experiences using the library to support teaching and studio praxis.","PeriodicalId":258766,"journal":{"name":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 31st Australian Conference on Human-Computer-Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3369457.3369495","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
In this paper we present a design-led case study describing the development and use of a visual programming library for improving embodied interaction pedagogy for art and design students. This library, created for the multimedia programming language Max1, has been designed to support constructionist or 'hands-on' approaches to learning. The approach we describe in this paper identifies student cohorts that would benefit from a visual approach to embodied interaction pedagogy, develops a tool to support these cohorts and reflects on some of our early experiences using the library to support teaching and studio praxis.