Design Capabilities in Software Innovation Settings

Felipe Zapata-Roldan
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引用次数: 4

Abstract

The border between tangible and digital products is getting more diffuse, and the design methodologies are converging to a more comprehensive and holistic approach in that sense. The output of these novel innovation processes is often a digital entity like an app or a physical object. For users and consumers, it is important to keep a fluid interface between hardware and software assuring a proper and effective user experience (UX) during all user interaction (UI). This work uses review-centric research to identify from theory, a set of innovation and technological capabilities used in the product design stage of software development, and explores onto which of them are common to the tangible product design. The capabilities were grouped in three dimensions: organizational (human and strategy), structural (technology and knowledge management) and relationships (partnerships and transfer). Agile methodologies, rapid application development (RAD), scrum frameworks, lean development, Unified Modeling Language (UML), and other software industry tools were used as examples of design capability resources alongside new product development (NPD) and its product design and strategy generation tools for project development in tangible/non-tangible products like QFD, Stage-Gate, TRIZ, etc. A model of a common product development cycle for both tangible and software products is displayed showing their similarity and how they connect.
软件创新环境中的设计能力
有形产品和数字产品之间的界限正变得越来越模糊,从这个意义上说,设计方法正在向更全面、更全面的方法靠拢。这些新颖创新过程的输出通常是一个数字实体,如应用程序或物理对象。对于用户和消费者来说,在所有用户交互(UI)期间保持硬件和软件之间的流畅界面以确保适当和有效的用户体验(UX)非常重要。本文采用以评审为中心的研究方法,从理论上识别软件开发的产品设计阶段所使用的一组创新和技术能力,并探讨其中哪些是有形产品设计所共有的。这些能力分为三个维度:组织(人力和战略)、结构(技术和知识管理)和关系(伙伴关系和转移)。敏捷方法、快速应用开发(RAD)、scrum框架、精益开发、统一建模语言(UML)和其他软件行业工具作为设计能力资源的例子,与新产品开发(NPD)及其产品设计和战略生成工具一起,用于有形/无形产品的项目开发,如QFD、Stage-Gate、TRIZ等。展示了有形产品和软件产品的通用产品开发周期模型,显示了它们的相似性以及它们之间的联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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