Rico Filberto, Jacky Yolanda, Alexander Agung Santoso Gunawan
{"title":"Comparison of Fast Inverse Square Root Algorithms for 3D Object Rendering using Ray Tracing","authors":"Rico Filberto, Jacky Yolanda, Alexander Agung Santoso Gunawan","doi":"10.1109/ICITE54466.2022.9759849","DOIUrl":null,"url":null,"abstract":"The purpose of this paper is to give an insight on the fast inverse square root that is used to compute the inverse square root of a floating-point number to normalize vector that is necessary in many computational problems such as lighting, reflection, and ray tracing. Giving an improvement of speed over 3 times the normal computation way, and an approximation with only 0.1 % error margin. This paper will be comparing several modifications of the algorithm that exist using ray tracing of a spherical object to see which is faster and more accurate through a 3D image rendering and table representation.","PeriodicalId":123775,"journal":{"name":"2022 2nd International Conference on Information Technology and Education (ICIT&E)","volume":"81 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 2nd International Conference on Information Technology and Education (ICIT&E)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICITE54466.2022.9759849","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The purpose of this paper is to give an insight on the fast inverse square root that is used to compute the inverse square root of a floating-point number to normalize vector that is necessary in many computational problems such as lighting, reflection, and ray tracing. Giving an improvement of speed over 3 times the normal computation way, and an approximation with only 0.1 % error margin. This paper will be comparing several modifications of the algorithm that exist using ray tracing of a spherical object to see which is faster and more accurate through a 3D image rendering and table representation.