‘Kind of like a Barbie doll, but for grown men!’: Women gamers’ accounts of female bodies in digital games

Jenny Cole, S. Grogan
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Abstract

Although various authors have argued women’s bodies in video games are unrealistically thin and large breasted, few studies have asked women who make frequent use of video games to discuss their experiences of viewing these kinds of images. In the present study, 32 women who identified as ‘women gamers’ answered an open-ended questionnaire on the portrayal of women’s bodies in video games. Responses were analysed using thematic analysis broadly informed by discursive analysis. Women presented complex accounts where they constructed themselves as informed gamers, not duped into wanting to emulate the sexualised images on display. The idealised bodies in games were constructed as pandering to the sexual fantasies of male gamers who were seen as malleable and naïve. Participants reported that they were frustrated by the prevalence of hypersexualised bodies in games, but emphasised their mastery over the gaming environment, and their ability to dismiss the images as fantasy. Implications for understanding body image in women gamers are discussed.
“有点像芭比娃娃,不过是给成年男人的!”:女性玩家对数字游戏中女性身体的描述
尽管许多作者都认为电子游戏中的女性身体是不现实的瘦和大乳房,但很少有研究要求经常使用电子游戏的女性讨论她们观看此类图像的经历。在目前的研究中,32名女性玩家回答了一份关于电子游戏中女性身体形象的开放式问卷。使用主题分析对回应进行分析,并广泛采用话语分析。女性呈现了复杂的描述,她们把自己塑造成见多识广的玩家,而不是被欺骗去模仿展示的性感形象。游戏中理想化的身体是为了迎合男性玩家的性幻想而构建的,他们被视为具有可塑性和naïve。参与者报告说,他们对游戏中普遍存在的过度性感的身体感到沮丧,但强调他们对游戏环境的掌握,以及他们将图像视为幻想的能力。本文讨论了理解女性玩家身体形象的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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