A dynamic stackelberg-cournot game for competitive content caching in 5G networks

Bouchaib Assila, A. Kobbane, Mouna Elmachkour, M. Elkoutbi
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引用次数: 3

Abstract

The main concept behind 5G mobile network is to expand the idea of small cell network (SCN) to create a cooperative network able to cache data in active nodes inside radio access and Core network. Caching technique is a workaround to deal with bottleneck in the Back-haul, as the capacity of the wireless links could not support the increasing demand for rich multimedia. In this perspective multiple contents providers are in competition for caching space of network operator base stations. In fact, the caching space is a limited resource due to the exponential traffic of mobile data and video consumption. It is in this perspective that mobile operators and contents providers find themselves linked in this market profit generating, and consequently linked also in the allocating cache and setting price issues. In this paper we propose a multi-Stackelberg game between multiple MNOs (leaders) and several CPs (followers) computing under the Cournot-Nash assumption. In the first step a multi-leader Stackelberg game between Multiple MNO, considered as the leaders, aims to define the price they charges the CPs to maximize their profit. In the second step a multi-follower Cournot game between the CPs, considered as the followers, compete to increase the space quantity they cache at the MNOs small base stations (SBS) to maximize also their profit and to improve the quality of service (QoS) of their users. Our goal is to find the price the MNOs will set and the quantity of contents that each CP will cache. In the pricing game, each MNO first sets the price. Then the CPs react with proposed quantities of Space to cache. Then after the MNO sets again an optimal price according to the prediction of each CP's optimal strategies. Numerical results describe the structure of the Nash equilibrium and the optimal prices resulting from the MNOs and CPs optimal strategies.
5G网络中竞争性内容缓存的动态stackelberg-cournot游戏
5G移动网络的主要概念是扩展小蜂窝网络(SCN)的思想,创建能够在无线接入和核心网络内的活动节点中缓存数据的协作网络。高速缓存技术是解决无线链路容量不能满足日益增长的丰富多媒体需求的瓶颈问题的一种解决方法。从这个角度来看,多个内容提供商在竞争网络运营商基站的缓存空间。实际上,由于移动数据和视频消费的指数流量,缓存空间是一种有限的资源。正是从这个角度来看,移动运营商和内容提供商发现自己在这个产生利润的市场上联系在一起,因此也在分配缓存和设置价格问题上联系在一起。本文提出了在Cournot-Nash假设下,多个mno(领导者)和多个CPs(追随者)之间的多重stackelberg博弈。在第一步中,多个MNO之间的多领导者Stackelberg博弈,被认为是领导者,目的是确定他们向cp收取的价格,以最大化他们的利润。在第二步中,CPs之间的多追随者古诺博弈,被认为是追随者,竞争增加他们在MNOs小型基站(SBS)缓存的空间数量,以最大化他们的利润并提高用户的服务质量(QoS)。我们的目标是找到mno将设置的价格以及每个CP将缓存的内容数量。在定价博弈中,每个移动运营商首先设定价格。然后,CPs会根据需要缓存的空间数量做出反应。然后,MNO根据各CP的最优策略预测,重新设定最优价格。数值结果描述了纳什均衡的结构以及mno和CPs最优策略所产生的最优价格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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