Embodied design of full bodied interaction with virtual humans

M. Gillies, Harry Brenton, A. Kleinsmith
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引用次数: 12

Abstract

This paper presents a system that allows end users to design full body interactions with 3D animated virtual character through a process we call Interactive Performance Capture. This process is embodied in the sense that users design directly by moving and interacting using an interactive machine learning method. Two people improvise an interaction based only on their movements, one plays the part of the virtual character the other plays a real person. Their movements are recorded and they label it with metadata that identifies certain actions and responses. This labeled data is then used to train a Gaussian Mixture Model that is able to recognize new actions and generate suitable responses from the virtual character. A small study showed that users do indeed design in a very embodied way using movement directly as a means of thinking through and designing interactions.
与虚拟人进行全身交互的具身设计
本文提出了一个系统,该系统允许最终用户通过交互式性能捕获过程设计与3D动画虚拟角色的全身交互。这个过程体现在用户通过使用交互式机器学习方法的移动和交互直接设计的意义上。两个人根据自己的动作即兴互动,一个扮演虚拟角色,另一个扮演真人。他们的动作被记录下来,并被贴上元数据标签,以识别特定的动作和反应。然后使用这些标记数据来训练高斯混合模型,该模型能够识别新的动作并从虚拟角色中生成合适的响应。一项小型研究表明,用户确实会以一种非常具体的方式进行设计,直接使用动作作为思考和设计交互的手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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