A Methodological Framework for Making the Transition From Traditional Innovation Teaching Towards Serious Games

Yi-Chun Ma, Flore Vallet, François Cluzel, B. Yannou
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引用次数: 1

Abstract

Serious games (SGs) are motivational and practical pedagogical tools that have been widely used in design education. SGs seem to be an efficient way to give instructions on innovation processes (IPs), offering unique and attractive environments to support situated learning. While there has been much interest in SGs of the IPs type, there is very little research about the design framework to reduce the complexity and time consumption of their design process. This paper presents the preliminary results of our ongoing study: a design framework adapted to innovation SGs. The framework integrates eight general design frameworks/models/methodologies for SGs. Besides, it introduces a new stage “analysis of traditional teaching experience,” which conducive to the early phases of the design. We use a case study to prove the value of this stage. First, it aids designers in defining the teaching objectives of innovation SGs, that is, choosing required competencies from innovation competency frameworks. More importantly, it helps identify game mechanics that may contribute to the realization of teaching objectives. This stage should support designers successfully making the transition from traditional innovation teaching towards SGs.
从传统创新教学向严肃游戏教学过渡的方法论框架
严肃游戏是一种激励和实用的教学工具,已广泛应用于设计教育中。SGs似乎是一种有效的方式来指导创新过程(ip),提供独特和有吸引力的环境来支持情境学习。虽然人们对ip类型的SGs很感兴趣,但关于降低设计过程复杂性和时间消耗的设计框架的研究却很少。本文介绍了我们正在进行的研究的初步结果:一个适应创新SGs的设计框架。该框架集成了8个通用设计框架/模型/方法。此外,还引入了“传统教学经验分析”的新阶段,有利于前期设计。我们用一个案例来证明这一阶段的价值。首先,它帮助设计师定义创新SGs的教学目标,即从创新能力框架中选择所需的能力。更重要的是,它有助于识别可能有助于实现教学目标的游戏机制。这个阶段应该支持设计师成功地从传统的创新教学过渡到SGs。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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