Croquet Based Virtual Museum Implementation with Grid Computing Connection

R. F. Sari, Patrick Pabeda
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引用次数: 2

Abstract

A 3D computation technology in the form of Virtual Reality enables user to access ancient artifacts and facilitates the feel of presence. Virtual Reality consumes a lot of computing resources. Grid computing can be used to manage the distributed computation resources to perform computational processes Croquet application is used in this work to provide a virtual museum which will store an ancient Java manuscript. Croquet is a virtual machine which can be programmed for a collaborative 3 dimension application. The collaboration in virtual world can be conducted for multi users. In this work, we have created a virtual museum using a 3 dimension processing application support using 3D Studio Max. The Croquet application has been connected to a grid computing based on Globus and JOGL based manuscript system through Virtual Network Computing. A user acceptance test was conducted and the result indicated that the users where satisfied with the application performance, although Croquet is still rarely used despite its usefulness for Virtual Reality. The connection between the VR world and Globus based Grid Computing System for a 3D manuscript has successfully been implemented, despite of the slow processing in the system.
基于槌球的网格计算连接虚拟博物馆实现
一种以虚拟现实(Virtual Reality)形式的3D计算技术,使用户能够接近古代文物,并促进了临场感。虚拟现实技术消耗了大量的计算资源。网格计算可以用来管理分布式计算资源来执行计算过程,在这项工作中使用Croquet应用程序来提供一个虚拟博物馆来存储古老的Java手稿。槌球是一个虚拟机,可以编程为一个协作的三维应用程序。虚拟世界中的协作可以为多用户进行。在这项工作中,我们使用3D Studio Max的三维处理应用程序支持创建了一个虚拟博物馆。通过虚拟网络计算,将槌球应用程序与基于Globus和JOGL的网格计算系统连接起来。进行了用户接受测试,结果表明用户对应用程序的性能感到满意,尽管门球在虚拟现实中很有用,但仍然很少使用。基于Globus的网格计算系统成功实现了虚拟现实世界与3D手稿的连接,尽管该系统的处理速度较慢。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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