Track and Move or Move and Track?: Bi-Directional Interplay between Tracking and Ride Simulator

Anjin Park, Yujin Jung, Sungkuk Chun, Donghoon Kang, Jinwook Kim
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Abstract

This paper introduces a novel interface between game players and game contents for a physical interactive game. The physical interactive games are getting the spotlight in the international game market. To make the game more interesting, a variety of game interfaces connecting the game player with game contents have also recently attracted a lot of attentions with them. The most popular interfaces are 1) human gesture-based and 2) motion simulator-based. The human gesture-based game interface allows the players to interact and play with games using their bodies, instead of traditional hand-operated input devices. The motion simulator-based interface provides the player with the feeling of being immersed in the game contents, as one of output devices. The proposed interface combines these input and output concepts, and can provide the player with more realistic game environment by amplifying the synergy generated by combining two concepts. The most powerful synergy is feedback in which the current player's motion is fed back to the next movement of the player through the motion simulator. The proposed interface thus can provide an exciting experience for players on the basis of a new type of interface where they play with the physical interactive game.
跟踪和移动还是移动和跟踪?:跟踪和驾驶模拟器之间的双向相互作用
本文介绍了一种新的物理交互游戏中玩家与游戏内容之间的界面。在国际游戏市场上,实体互动游戏越来越受到关注。为了让游戏更有趣,各种连接玩家和游戏内容的游戏界面最近也引起了人们的关注。最流行的界面是1)基于人体手势和2)基于运动模拟器。基于人类手势的游戏界面允许玩家使用他们的身体来互动和玩游戏,而不是传统的手动输入设备。基于运动模拟器的界面作为输出设备之一,让玩家有沉浸在游戏内容中的感觉。所提出的界面结合了这些输入和输出概念,通过放大两个概念结合产生的协同作用,可以为玩家提供更逼真的游戏环境。最强大的协同作用是反馈,即当前玩家的动作通过动作模拟器反馈给玩家的下一个动作。因此,提议的界面可以为玩家提供一种令人兴奋的体验,这种体验基于一种新的界面,玩家可以在其中玩物理互动游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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