A simple and flexible volume rendering framework for graphics-hardware-based raycasting

S. Stegmaier, M. Strengert, T. Klein, T. Ertl
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引用次数: 279

Abstract

In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate the flexibility of our system by means of a number of high-quality standard and nonstandard volume rendering techniques. Our implementation shows a promising performance in a number of benchmarks while producing images of higher accuracy than obtained by standard pre-integrated slice-based volume rendering.
一个简单而灵活的体渲染框架,用于基于图形硬件的光线投射
在这项工作中,我们提出了一个灵活的基于gpu的体渲染框架。该框架基于单通道体积光线投射方法,并且在新的着色器功能方面很容易扩展。我们通过一系列高质量的标准和非标准体绘制技术展示了我们系统的灵活性。我们的实现在许多基准测试中显示出良好的性能,同时生成的图像比标准的预集成基于切片的体渲染获得的图像精度更高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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