STEM Outreach in Underrepresented Communities through the Lens of Play, Creativity, and Movement

Ashley Boone, J. Vanderwall, Maya Klitsner, Irini Spyridakis
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引用次数: 1

Abstract

We designed, implemented, and assessed a STEAM (STEM + Arts) outreach program. Our goals were to increase children's exposure to STEAM topics, spread awareness of STEM fields, and build confidence and interest in STEM fields with underrepresented students in a fourth and fifth grade afterschool program so that these students could see themselves in STEM roles in the future. Our program involved kinesthetic movement, collaboration, and project-based learning. The program encouraged self-expression through the lens of play, creativity, and movement. Students engaged in coding through technology-enabled activities. This kind of educational enrichment begins by scaffolding interdisciplinary collaborations and promoting a culture where engineering, science, and art are equally considered. The overall framework of our program addressed many UN Sustainable Development Goals including quality education, gender equality, and reduced inequalities, ultimately contributing to the development of sustainable cities and communities. This project was conducted by university students working in a research group with a faculty member at the University of Washington. Our outreach program succeeded in reaching underrepresented students, with female students and all students without previous STEM experience showing the most substantial gains in confidence and interest over the course of the program.
通过游戏、创造力和运动的视角在代表性不足的社区开展STEM外展
我们设计、实施并评估了STEAM (STEM + Arts)外展计划。我们的目标是增加孩子们对STEAM主题的接触,传播STEM领域的意识,并在四年级和五年级的课外项目中与代表性不足的学生建立对STEM领域的信心和兴趣,以便这些学生能够看到自己未来在STEM领域的角色。我们的项目包括动觉运动、协作和基于项目的学习。该项目鼓励通过游戏、创造力和运动来表达自我。学生透过科技活动参与编码。这种教育的丰富始于搭建跨学科的合作和促进一种文化,在这种文化中,工程、科学和艺术被平等地考虑。我们项目的总体框架涉及许多联合国可持续发展目标,包括优质教育、性别平等和减少不平等,最终为可持续城市和社区的发展做出贡献。这个项目是由大学生和华盛顿大学的一名教员组成的一个研究小组进行的。我们的外展项目成功地覆盖了代表性不足的学生,女学生和所有没有STEM经验的学生在项目过程中表现出最大的信心和兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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