The invoker: Intuitive gesture mechanics for motion-based shooter RPG

Albert Quek, John See
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引用次数: 7

Abstract

The introduction of motion controller and camera as gaming peripherals have increased the immersion of computer games today. Moving on from using conventional handheld game controllers, players can now use gestures for gameplay control. At this juncture, despite the popularity of Shooter Role Playing Games (SRPG) among developers and researchers, gesture mechanics remains limited and underdeveloped. In this paper, we have experimented with a set of simple intuitive gestures for a newly designed SRPG called The Invoker. Implemented with the Microsoft Kinect, The Invoker emphasizes on the battle experience by utilizing hand and body movements to dodge and cast spells. A selection of gesture transitions were designed to produce various skill combinations during gameplay. For further enhancement and usability, visual and audio feedback were also provided to the player when an action is performed. By qualitative user evaluation on a target RPG interest group, about 70% of the participants expressed positive feedback on the design of spell casting gestures and skill combination mechanics in the game.
召唤者:基于动作的射击RPG的直观手势机制
运动控制器和相机作为游戏外设的引入增加了今天电脑游戏的沉浸感。从使用传统的手持游戏控制器开始,玩家现在可以使用手势来控制游戏玩法。在这个关键时刻,尽管射击角色扮演游戏(SRPG)在开发者和研究人员中很受欢迎,但手势机制仍然有限且不发达。在本文中,我们为一款新设计的SRPG《The Invoker》尝试了一系列简单的直觉手势。《the Invoker》采用微软Kinect,通过使用手和身体动作来躲避和施放咒语,强调战斗体验。我们设计了一系列手势转换,以便在游戏过程中产生各种技能组合。为了进一步增强和可用性,我们还在玩家执行动作时提供了视觉和音频反馈。通过对目标RPG兴趣群体的定性用户评估,约70%的参与者对游戏中的施法手势和技能组合机制的设计表达了积极的反馈。
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