Speckle Reduction for Efficient Coding of Experimental Holograms

Marco V. Bernardo, E. Fonseca, A. Pinheiro, P. Fiadeiro, Manuela Pereira
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Abstract

In previous work, a digital hologram compression scheme for representation on the object plane was proposed. Compression on object plane for experimental holograms and Computer-Generated Holograms (CGH) proves to be a very efficient model that outperforms the compression on the hologram plane. However, the compression gain is more relevant in CGHs. The difference between experimental holograms and CGHs is related to the fact that CGHs are less affected by speckle noise that is a characteristic of experimental holograms. In the current work, to improve the coding efficiency of the hologram compression scheme is proposed the reduction of speckle noise of experimental holograms. The compression scheme defines a base layer where a 2D version of the object is coded with an image codec standard. The efficiency of this step is much higher in case of CGH when compared to experimental holograms. However, after performing speckle noise reduction before any compression a similar compression efficiency is found. Since the speckle noise reduction is performed only on amplitude data without affecting the phase, is still possible to render 3D features such as depth map, multi-view or to recover holographic interference patterns for further 3D visualization.
实验全息图高效编码中的斑点减少
在以往的工作中,提出了一种用于对象平面表示的数字全息图压缩方案。实验全息图和计算机生成全息图(CGH)的对象面压缩被证明是一种非常有效的模型,其性能优于全息图平面压缩。然而,压缩增益在CGHs中更为重要。实验全息图与CGHs之间的区别在于CGHs受实验全息图特征散斑噪声的影响较小。为了提高全息图压缩的编码效率,本文提出了降低实验全息图的散斑噪声的方案。压缩方案定义了一个基础层,其中对象的2D版本使用图像编解码器标准进行编码。与实验全息图相比,这一步的效率在CGH的情况下要高得多。然而,在任何压缩之前执行散斑噪声抑制后,发现类似的压缩效率。由于散斑降噪只在振幅数据上执行,而不影响相位,因此仍然可以渲染3D特征,如深度图,多视图或恢复全息干涉图案,以进一步进行3D可视化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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