{"title":"Optimal Flight Paths over Essential Visibility Graphs","authors":"E. D’Amato, I. Notaro, M. Mattei","doi":"10.1109/ICUAS.2018.8453355","DOIUrl":null,"url":null,"abstract":"This paper deals with the problem of generating optimal 2D flight paths compliant with mission constraints resulting from no-fly zones and/or obstacles, and from flight mechanics limitations as minimum coordinate turn radius and maximum climb and descent angles. The optimization problem is converted into a minimum cost path search within a so called Essential Visibility Graph whose arcs and corresponding weights are obtained via an efficient branching algorithm in view of possible real-time implementations. A possible extension to 3D paths is also presented. Finally, numerical examples are reported with a discussion on the computational aspects.","PeriodicalId":246293,"journal":{"name":"2018 International Conference on Unmanned Aircraft Systems (ICUAS)","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Conference on Unmanned Aircraft Systems (ICUAS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICUAS.2018.8453355","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
This paper deals with the problem of generating optimal 2D flight paths compliant with mission constraints resulting from no-fly zones and/or obstacles, and from flight mechanics limitations as minimum coordinate turn radius and maximum climb and descent angles. The optimization problem is converted into a minimum cost path search within a so called Essential Visibility Graph whose arcs and corresponding weights are obtained via an efficient branching algorithm in view of possible real-time implementations. A possible extension to 3D paths is also presented. Finally, numerical examples are reported with a discussion on the computational aspects.