Rendering cubic curves and surfaces with integer adaptive forward differencing

Sheue-Ling Chang, M. Shantz, R. Rocchetti
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引用次数: 41

Abstract

For most compute environments, adaptive forward differencing is much more efficient when performed using integer arithmetic than when using floating point. Previously low precision integer methods suffered from serious precision problems due to the error accumulation inherent to forward differencing techniques. This paper proposes several different techniques for implementing adaptive forward differencing using integer arithmetic, and provides an error analysis of forward differencing which is useful as a guide for integer AFD implementation. The proposed technique using 32 bit integer values is capable of rendering curves having more than 4K forward steps with an accumulated error of less than one pixel and no overflow problems. A hybrid algorithm employing integer AFD is proposed for rendering antialiased, texture-mapped bicubic surfaces.
用整数自适应正差分绘制三次曲线和曲面
对于大多数计算环境,使用整数运算执行自适应前向差分比使用浮点运算执行效率高得多。由于前向差分技术固有的误差积累,以往的低精度整数方法存在严重的精度问题。本文提出了几种使用整数算法实现自适应前向差分的不同技术,并提供了前向差分的误差分析,这对整数AFD的实现是有用的指导。所提出的使用32位整数值的技术能够呈现具有超过4K向前步的曲线,累积误差小于一个像素,并且没有溢出问题。提出了一种采用整数AFD的混合算法,用于绘制纹理映射的抗锯齿双三次曲面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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