Multimedia Development as Creativity in the Socialization of Covid19 Vaccination Against the Public

Dewi Irmawati, Devi Sartika, Ienda Meiriska, Leni Novianti
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Abstract

Cases of the Covid-19 virus have hit all over the world from Asia, Europe, America, Australia and Africa, so the World Health Organization (WHO) states that cases of Covid19 virus are not endemic but pandemics in the world because it has lasted almost 2 years after it began at the end of 2019 in Wuhan city of China. With an incubation period of 14 days, the Covid 19 virus can mutate so that its spread is still ongoing. The ability of the Covid-19 Virus to mutate resulted in the number of Covid-19 virus sufferers continues to increase. To prevent an increase in the spread of the Covid-19 virus, the Indonesian government has imposed Work From Home (WHF). Pembatasan Sosial Berskala Besar (PSBB) and apply the slogan 3M which is wearing a mask, washing hands and maintaining distance. In fact, on the ground, it still cannot suppress the spread of the Covid19 virus continues to increase. But now the Covid19 vaccine can help the prevention process in breaking the chain of this virus. To do the vaccination not a few people who do not want to be vaccinated because of the lack of knowledge about this vaccination itself and the benefits obtained after the Covid19 vaccination. For this reason, socialization is needed as a medium of information for the public to know the positive impact obtained after this vaccination. Socialization will be applied in the community by using multimedia technology, namely adobe photoshop software, Adobe After Effect, Adobe Illustrator. This animation uses the 4D development method (Define, Design, Development, and Dissemination). The output of this research is in the form of animation applications, ISSN National Journal, Video of the application. It is hoped that with the development of multimedia this can be one of the government's alternatives to socialize the benefits of Covid19 vaccination so that the cloud community knows and understands the Covid19 vaccination and the community without any coercion from the government, the community is willing and comes to participate in Covid19 vaccination activities in places that have been referred by the government for Covid19 vaccination.
多媒体发展是新型冠状病毒疫苗接种社会化的创意
从亚洲、欧洲、美洲、澳大利亚到非洲,新型冠状病毒已经席卷了世界各地。世界卫生组织(WHO)表示,自2019年底在中国武汉爆发以来,新型冠状病毒已经持续了近2年,因此,新型冠状病毒不是地方性的,而是全球大流行。Covid - 19病毒的潜伏期为14天,可能会发生变异,因此其传播仍在继续。新冠病毒的变异能力导致新冠病毒患者人数持续增加。为了防止新冠病毒传播的加剧,印尼政府实施了在家工作(WHF)。“Pembatasan social Berskala Besar”(PSBB),并贴上“3M”的标语,即戴口罩、洗手和保持距离。事实上,在地面上,它仍然无法抑制covid - 19病毒的传播继续增加。但现在,covid - 19疫苗可以帮助预防过程打破这种病毒链。由于缺乏对这种疫苗接种本身和covid - 19疫苗接种后获得的益处的了解,很多人不想接种疫苗。因此,需要社会化作为一种信息媒介,让公众了解疫苗接种后获得的积极影响。社会化将在社区中应用多媒体技术,即adobe photoshop软件,adobe After Effect, adobe Illustrator。本动画使用4D开发方法(定义,设计,开发和传播)。本研究的输出以动画的形式申请,ISSN国刊、视频的申请。希望随着多媒体的发展,这可以成为政府将防疫接种的好处社会化的替代方案之一,让云社区在不受政府胁迫的情况下,认识和理解防疫接种,社区愿意并参与到政府推荐的地方的防疫接种活动中来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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