Neuro-curation: A case study on the use of sonic enhancement of virtual museum exhibits

Duncan A. H. Williams, I. Daly
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引用次数: 1

Abstract

For the past several years, museums have widely embraced virtual exhibits—certainly before COVID-19, but especially after the virus's outbreak, which has required cultural institutions to temporarily close their physical sites to audiences. Indeed, even once these institutions reopen and the world returns to a new normal, virtual exhibits will remain a defining feature of museums: partly as a means to expand audiences, and partly as a way to increase revenue generation. This paper describes a case study in which a variety of soundscapes were presented accompanying a number of VR objects from the British Museum, in order to determine whether there was any appreciable improvement in viewer engagement with different types of soundscape. Soundscapes were created using synthesis, combinations of foley style effects, spoken word narration, and musique concrete based on a palette drawn from the International Affective Sounds Database. Participants (N=95) were asked to rate their engagement in an online experiment - engagement was highest in the foley-style soundscape condition. This work has implications for future targeted soundscape design, in order to target individual engagement and to facilitate exhibit evaluation, a field we describe as “neuro-curation”.
神经策展:使用声音增强虚拟博物馆展品的案例研究
在过去的几年里,博物馆广泛接受了虚拟展览——当然是在COVID-19之前,但特别是在病毒爆发之后,这要求文化机构暂时对观众关闭其实体场地。事实上,即使这些机构重新开放,世界回归新常态,虚拟展览仍将是博物馆的一个标志性特征:一部分是作为扩大观众的手段,一部分是作为增加收入的一种方式。本文描述了一个案例研究,在这个案例研究中,各种各样的音景伴随着来自大英博物馆的一些VR物体被呈现出来,以确定在不同类型的音景中,观众的参与度是否有明显的提高。音景的创建使用了合成、foley风格效果的组合、口语叙述和基于国际情感声音数据库调色板的音乐混凝土。参与者(N=95)被要求评价他们在一个在线实验中的参与度——在foley风格的音景条件下,参与度最高。这项工作对未来有针对性的音景设计有一定的影响,以瞄准个人参与并促进展览评估,我们将其描述为“神经策展”领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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