The Pipeline to Better Placemaking: Using Digital Realities to Observe, Teach, & Engage in the creation of Place

In Commons Pub Date : 1900-01-01 DOI:10.35483/acsa.am.111.51
H. James, Isabella Wilhelm, Matthew Johnson
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Abstract

Quality “Places or Commons” are evaluated by their number of occupants, who is coming there, how long they are staying, and, most importantly, how often they return. Whether the Centre Pompidou in Paris, France, or Mainstreet USA, our places represent who we are as a community. While one could evaluate success by gathering financial numbers from surrounding businesses, they would fall short of the “why” people are there. Immersing your investigation around the “why” a person returns to a place and stays beyond a single reason will start to tell the story of the Place. Place = People + Built Environment. The Community will come, only if you create with “them” at the start of conceptualization. Using the community as a collective owner in the design process, both directly and through human behavior observations, leads to a design for a regenerative and redistributive commons-based economy or a Community’s Place. We have created the Pipeline to Better Placemaking. A six-stage platform using digital realities to Observe, Teach, & Engage in the creation of Place. The innovation or uniqueness of this pipeline is in the interactive collection of local knowledge. We are measuring both the built environment and human behavior. Our team has been collaborating with the university psychology department on how to observe human behavior, the computer science department to program multiple prototypes from the ground up, the planning department to better understand zoning laws, and finally, the architecture department to observe the built environment and conceptualize community focused places.
通往更好的场所创造的管道:使用数字现实来观察、教学和参与场所的创造
“地方或公共场所”的质量是根据其居住者的数量、来这里的人、他们停留的时间,以及最重要的是他们回来的频率来评估的。无论是法国巴黎的蓬皮杜中心,还是美国的大街,我们的地方都代表了我们作为一个社区的身份。虽然人们可以通过收集周围企业的财务数据来评估成功与否,但这些数据可能无法衡量人们在那里的“原因”。将你的调查沉浸在“为什么”一个人回到一个地方,并停留在一个单一的原因,将开始讲述这个地方的故事。地点=人+建筑环境。只有当你在概念化之初就与“他们”一起创造时,社区才会到来。在设计过程中,将社区作为一个集体所有者,无论是直接的还是通过对人类行为的观察,都会导致一个再生和再分配的公共经济或社区空间的设计。我们已经创建了更好的场所营造管道。一个六阶段的平台,使用数字现实来观察、教学和参与场所的创造。这个管道的创新或独特之处在于本地知识的互动收集。我们同时测量建筑环境和人类行为。我们的团队一直在与大学心理学系合作,研究如何观察人类行为,计算机科学系从头开始编程多个原型,规划部门更好地理解分区法律,最后,建筑部门观察建筑环境并概念化社区重点场所。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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