Real-time Inferencing and Training of Artificial Neural Network for Adaptive Latency Negation in Distributed Virtual Environments

G. Gutmann, A. Konagaya
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引用次数: 1

Abstract

With recent trends to move more computation and applications to the cloud, latency is one of the major factors that can degrade the experience. This is even more true when it comes to distributed virtual environments (DVE) where users are interacting in real-time with a server-side environment. Past works have attempted to use user motion prediction to negate the effects of latency in VR systems but often struggle with long prediction lengths or fast user motion speed. In our previous work, we found that using an artificial neural network (ANN) for user motion prediction was feasible; however, our test showed relatively simple ANNs struggled when the latency varied, or user behavior changed drastically. To combat these issues, we are proposing the use of real-time inferencing and training (RTIT) to give our stacked LSTM the capability to adapt. By utilizing RTIT, our model is able to maintain a low prediction error when the system experiences both various amounts of latency and different interaction patterns. In addition, as the latency and user motion speed rise, our method remains robust longer than polynomial regression-based predictors.
分布式虚拟环境中自适应延迟消除的人工神经网络实时推理与训练
随着最近将更多计算和应用程序迁移到云端的趋势,延迟是可能降低体验的主要因素之一。当涉及到分布式虚拟环境(DVE)时更是如此,其中用户与服务器端环境进行实时交互。过去的作品试图使用用户运动预测来消除VR系统中延迟的影响,但往往与较长的预测长度或快速的用户运动速度作斗争。在我们之前的工作中,我们发现使用人工神经网络(ANN)进行用户运动预测是可行的;然而,我们的测试显示,当延迟变化或用户行为急剧变化时,相对简单的人工神经网络表现不佳。为了解决这些问题,我们建议使用实时推理和训练(RTIT)来为我们的堆叠LSTM提供适应能力。通过使用RTIT,我们的模型能够在系统经历各种延迟和不同交互模式时保持较低的预测误差。此外,随着延迟和用户运动速度的增加,我们的方法比基于多项式回归的预测器保持更长的鲁棒性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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