{"title":"Implemention Aspects of a SPARC V9 Complete Machine Simulator","authors":"Bill Clarke, A. Czezowski, P. Strazdins","doi":"10.1145/563857.563805","DOIUrl":null,"url":null,"abstract":"In this paper we present work in progress in the development of a complete machine simulator for the UltraSPARC, an implementation of the SPARC V9 architecture. The complexity of the UltraSPARC ISA presents many challenges in developing a reliable and yet reasonably efficient implementation of such a simulator. Our implementation includes a heavily object-oriented design for the simulator modules and infrastructure, caching of repeated computations for performance, adding an OS (system call) emulation mode to the simulator and a variety of testing strategies. An ultimate and critical goal in constructing such an artifact is to successfully boot an existing operating system from it; we describe techniques implemented so far, and outline the remaining work and issues, in order to achieve this goal.","PeriodicalId":136130,"journal":{"name":"Australasian Computer Science Conference","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Australasian Computer Science Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/563857.563805","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
In this paper we present work in progress in the development of a complete machine simulator for the UltraSPARC, an implementation of the SPARC V9 architecture. The complexity of the UltraSPARC ISA presents many challenges in developing a reliable and yet reasonably efficient implementation of such a simulator. Our implementation includes a heavily object-oriented design for the simulator modules and infrastructure, caching of repeated computations for performance, adding an OS (system call) emulation mode to the simulator and a variety of testing strategies. An ultimate and critical goal in constructing such an artifact is to successfully boot an existing operating system from it; we describe techniques implemented so far, and outline the remaining work and issues, in order to achieve this goal.